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Books about Video Game Design
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Video Game Design
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Pattern-Oriented Software Architecture Volume 1: A System of Patterns
Frank Buschmann
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Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
George Kalmpourtzis
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The Game Believes in You: How Digital Play Can Make Our Kids Smarter
Greg Toppo
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Data Analytics Applications in Gaming and Entertainment
Günter Wallner
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Successful Oss Project Design And Implementation
Hind Benbya
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World of Warcraft Programming: A Guide and Reference for Creating WoW Addons
James Whitehead II
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Serious Game Design and Development: Technologies for Training and Learning
Janis Cannon-bowers
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The Art of Game Design: A Book of Lenses
Jesse Schell
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Game Design: Principles, Practice, and Techniques- The Ultimate Guide for the Aspiring Game Designer
Jim Thompson
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The Theory and Practice of Modem Design
John A.C. Bingham
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Developer's Guide To Computer Game Design
John Scott Lewinski
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Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics
Josh Lerner
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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
Karen Collins
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The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education
Karl M. Kapp
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Rules of Play: Game Design Fundamentals
Katie Salen
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The Game Design Reader: A Rules of Play Anthology
Katie Salen
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Clockwork Game Design
Keith Burgun
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Game Design: Theory and Practice (Wordware Game Developer's Library)
Richard Rouse III
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Level Design: Concept, Theory, and Practice
Rudolf Kremers
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Software Engineering and Computer Games
Rudy Rucker
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