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Game Engine Design and Implementation: Foundations of Game Development
Alan Thorn
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Game Design Secrets
Wagner James Au
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Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson
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Introduction to Game Development Using Processing
James R. Parker
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Fun and Games: Second International Conference, Eindhoven, the Netherlands, October 20-21, 2008 Proceedings
Panos Markopoulos
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Basic Design and Content Creation: A Gamedev.Net Collection
Drew Sikora
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Measuring Itsm: Measuring, Reporting, and Modeling the It Service Management Metrics That Matter Most to It Senior Executives
Randy Steinberg
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Advanced Game Design: A Systems Approach
Michael Sellers
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Geoffrey Engelstein
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Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds
Celia Pearce
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80%
Konami's MSX Legacy: the unofficial story
Wim Dewijngaert
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Designing Arcade Computer Game Graphics (Wordware Game Developer's Library)
Ari Feldman
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Html5 Game Development from the Ground Up with Construct 2
Roberto Dillon
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Unity 4 Fundamentals: Get Started at Making Games with Unity
Alan Thorn
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The Making of Prince of Persia: Journals 1985-1993--Illustrated Edition
Jordan Mechner
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Hacks for Fortniters: Advanced Strategies for Winning Duos Matches: An Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You
Jason R. Rich
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Learn to Program with App Inventor: A Visual Introduction to Building Apps
Lyra Blizzard Logan
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Pro Android Web Game Apps: Using Html5, Css3 and JavaScript
Juriy Bura
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Developing Creative Content for Games
Greg Johnson
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Pro Java 6 3D Game Development: Java 3d, Jogl, Jinput and Joal APIs
Andrew Davison
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